Getting Started

Welcome to Sillence. This guide will help you create your first scene and render your first image.

System Requirements

  • Apple Silicon Mac
  • macOS 15 or later
  • Recommended: 16 GB memory or higher

Launching Sillence

When Sillence launches, the interface is divided into several primary areas.

Viewport

Displays your scene and allows you to navigate, position objects, cameras, and lights.

Outline

Displays all objects, cameras, and lights in the current scene.

Inspector

Displays the properties of the selected item.

Toolbar

Provides quick access to common tools and actions.

Creating Your First Scene

Start from a Template

Choose a template from the startup screen to begin with a preconfigured scene.

Templates provide a quick way to explore lighting, cameras, and materials.

Start with an Empty Scene

Create a new empty scene and build everything from scratch.

Importing a Model

  1. Choose Import.
  2. Select an OBJ or USDZ file.
  3. The model is added to the scene.
  4. Materials load automatically when available.

For detailed instructions, see the Importing Models guide.

Positioning Objects

  • Move objects
  • Rotate objects
  • Scale objects
  • Snap objects onto other objects
  • Place objects automatically on the ground
  • Adjust object pivots

Adding Lighting

  • HDR environment lighting
  • Point lights
  • Spot lights
  • Directional lights
  • Rectangle area lights
  • Sphere area lights
  • Disc area lights
  • Tube area lights

Adjusting the Camera

  • Focal length
  • Depth of field
  • Focus distance
  • Composition

Rendering the Scene

Wireframe

Displays scene geometry as wireframes.

Clay

Displays objects using a neutral clay material.

Material

Displays physically based materials in real time.

Path Tracing

Provides physically accurate rendering with realistic lighting, reflections, shadows, and global illumination.

Render Quality Presets

  • Low
  • Medium
  • High
  • Cinematic

Exporting an Image

  1. Open the Render or Export menu.
  2. Choose an output resolution.
  3. Render the image.
  4. Save the final result.